In RPG Maker VX, only one tileset can be used for. You can also see the difference between simply stretching the image and scaling it with waifu2x. A Tileset, known as a chipset in older versions of RPG Maker, are a collection of tiles used to build a map. ![]() ![]() Here is the same example tileset I used to make it MV compatible. This way, we managed to increase the scale without losing any quality. Since this resolution was bigger than we needed, we used GIMP editor to scale it from 100% to 75% to get the exact MV resolution. We first used upscaling technique generated by Deep Convolutional Neural Networks algortihm in waifu2x website and doubled the resolution of our image. It would make the image low quality and blurry. We needed to increase the resolution of the tileset according to this percentage but we couldn't simply stretch it by changing its size in an image editor such as GIMP or Photoshop. ![]() This number is 50% higher in MV which is 48x48. ![]() RPG Maker VX Ace is using tile size as 32x32 pixels. Now we can use it to create our game in MV properly. Aaand that's it! We have successfully transformed RPG Maker VX Ace asset to MV.
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